Tag Archives: zombie games

Zombies, Run!: Conclusion

This will be the last Zombies, Run! entry for a long, long while. Promise.

After completing the first three missions and starting the third, I think I’m ready to bring in my final verdict on Zombies, Run!

There are a couple of things that I wish they’d add:

-I’d really like to know how much I’ve run in terms of miles, rather than in the vague and ambiguous steps. Some of us aren’t blessed with iPhones or iPods equipped with a GPS.

-In line with the previous, I’d really like to be pursued by zombie mobs at some point. I dunno if that’s really possible with the accelerometer and I’m not going to stop using the program because it’s not there. I’ll just be bummed.

-Something explaining why I want to level up all these buildings. What’s the difference between having a level 1 armory and a level 2 armory? I know that higher level buildings will give access to more missions, but I don’t know which buildings to level up to unlock, say, Mission Four.

Aside from these issues, Zombies, Run! is a great app. It’s gotten me running again and I actually look forward to running. If it keeps me running for, say, a month, that’ll make it more awesome than my own, not-so-great willpower. The second and third missions don’t have the lengthy opening narration either, so feel free to run right out the gate without worrying about extended helicopter sequences ruining the illusion that you’re running from zombies. A small aside, I’m glad that they’re not avoiding using the word zombies. It’s kind of refreshing for someone to break that rule, for once (Don’t say the Zed word!).

I also like how the game has started to introduce other elements. At one point, your character picks up a newspaper clipping, which has a reference to a twitter account. And, lo and behold, you can follow the account. Considering that the game is an alternate reality game, it’s nice to see that they’re not just limiting it to the running itself. I’m interested to see just how much further they’ll take it.

So, buy the app if you’re interested in making running fun. Don’t buy it for the iPod if you want the random zombie encounters. And the length of the missions depends on the length of the songs you play while you run.

To see the first two parts of my review go here:

Zombies, Run!: First Impressions

Zombies, Run!: First Mission Review

Dylan Charles

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Zombies, Run!: First Impression

If you’ve been reading my blog for a while, you might remember that at one point, I was doing some running. You might also remember that I stopped talking about it. A lot of that has to do with the fact that running bores the absolute dogs out of me. I can’t keep doing it every day or every other day without some kind of constant impetus and my own good health is not enough of one.

So I got excited when I heard about Zombies, Run!. It’s an app for the iPod and the iPhone (scheduled for Android for a Spring release date).  It’s the zombiepocalypse and you’re Runner 5. You go out and scavenge supplies for the tiny community of Abel. The difference between this and any other zombie game is that you actually run to get the supplies. As you run, your device uses GPS or the accelerometer to keep track of how much you’ve run. You pick up supplies, dodge zombies and try and complete the mission before you’re eaten.

I started playing it today using my iPod and I had a few issues.

Since an iPod obviously can’t link up to a satellite, I have to use the accelerometer, but it looks like either the software or the accelerometer is way too sensitive. I’d be standing still and notice that I was continuing to run in game. I ignored that and just kept going. Since at this point, it’s not tracking stats yet, it doesn’t really bother me if it’s not completely accurate.

The second issue is the storyline. The first couple bits of plot don’t really feature a lot of running, so I was running while my character was in a helicopter. It was only after I’d gone a few blocks that the radio operator told me to get as far away from the zombies as I could. This is a bit of nitpick, but it kind of took me out of the story a bit. I wish I’d known so I could just have sat on my ass and made helicopter noises for the first part.

I’m going to run through the first two missions before I write up a full review of Zombies, Run!, but I’m tentatively enjoying it. It got me to run a mile for the first time in almost a year, so that’s good.

More later.

Dylan Charles

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Filed under Pop Culturing: Movies, Books, Comic Books and Other Arts